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Explanation as to why unreachable code slows down fuzzing #94

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maflcko opened this issue May 7, 2021 · 3 comments
Open

Explanation as to why unreachable code slows down fuzzing #94

maflcko opened this issue May 7, 2021 · 3 comments

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@maflcko
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maflcko commented May 7, 2021

See https://github.com/google/fuzzing/blob/master/docs/good-fuzz-target.md#unreachable-code

Is there an explanation available as to why it slows down fuzzing? In our experiments (with libFuzzer) we couldn't find any evidence to support this conclusion.

@inferno-chromium
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See https://github.com/google/fuzzing/blob/master/docs/good-fuzz-target.md#unreachable-code

Is there an explanation available as to why it slows down fuzzing? In our experiments (with libFuzzer) we couldn't find any evidence to support this conclusion.

@kcc - i think you wrote that recommendation, thoughts on this?

@maflcko
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maflcko commented May 8, 2021

Maybe fuzz engines that try to determine all reachable edges before starting the process might be slowed down by that? Not sure if any modern engine does that.

@eugenis
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eugenis commented May 11, 2021 via email

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